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 <channel>
  <title>Bobots</title>
 <description><![CDATA[The French E.T Bots]]></description>
  <link>http://www.wmaker.net/bobots</link>
  <language>fr</language>
  <dc:date>2009-01-10T03:33:39+01:00</dc:date>
  <image>
   <url>http://www.wmaker.net/bobots/var/style/logo.jpg</url>
   <link>http://www.wmaker.net/bobots</link>
   <title>Bobots</title>
   <width>144</width>
   <height>137</height>
  </image>
  <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="alternate" href="http://www.wmaker.net/bobots/xml/atom.xml" type="text/xml" />
  <item>
   <guid isPermaLink="false">tag:www.wmaker.net/bobots,2009:rss-1082172</guid>
   <title>New skins for bobot (commandos)</title>
   <pubDate>Sat, 25 Oct 2008 16:20:00 +0100</pubDate>
   <dc:language>fr</dc:language>
   <dc:creator>patrick vincent</dc:creator>
   <dc:subject><![CDATA[Tutoriaux]]></dc:subject>
   <description>
<![CDATA[
     <div style="position:relative; text-align : center; padding-bottom: 1em;">
      <img src="http://www.wmaker.net/bobots/photo/1082172-1375064.jpg" alt="New skins for bobot (commandos)" title="New skins for bobot (commandos)" />
     </div>
     <div>
      Axis commandos
     </div>
     <br style="clear:both;"/>
     <div style="position:relative; text-align : center; padding-bottom: 1em;">
      <img src="http://www.wmaker.net/bobots/photo/1082172-1375065.jpg" alt="New skins for bobot (commandos)" title="New skins for bobot (commandos)" />
     </div>
     <div>
      Allies commandos
     </div>
     <br style="clear:both;"/>
]]>
</description>
   <photo:imgsrc>http://www.wmaker.net/bobots/photo/imagette-1082172-1375064.jpg</photo:imgsrc>
   <link>http://www.wmaker.net/bobots/New-skins-for-bobot-commandos-_a108.html</link>
  </item>
  <item>
   <guid isPermaLink="false">tag:www.wmaker.net/bobots,2009:rss-1044970</guid>
   <title>Bobot and bobot zombies mode 04.08 available</title>
   <pubDate>Sun, 21 Sep 2008 22:25:00 +0100</pubDate>
   <dc:language>fr</dc:language>
   <dc:creator>patrick vincent</dc:creator>
   <dc:subject><![CDATA[Tutoriaux]]></dc:subject>
   <description>
<![CDATA[
     <div>
      <a class="link" href="index.php?action=article&amp;numero=106&amp;PHPSESSID=0992f8e5bb87b4dfe9d07705cd717cd0">Bobot version 04.08 features</a>       <br />
              <br />
       List of the bobot's maps available with the version 04.08       <br />
              <br />
       (um)dracula_f.nod       <br />
       1944_beach.nod       <br />
       1944_huertgen.nod <b> *NEW</b>       <br />
       2hide.nod       <br />
       aa-guns.nod       <br />
       adlernest.nod       <br />
       ae_sniper_challenge.nod       <br />
       ae_sniper_night.nod       <br />
       alleys.nod       <br />
       alps2_pb.nod       <br />
       ammodepot.nod       <br />
       ammo_bunker2_b1.nod       <br />
       atlantic.nod       <br />
       aus.nod       <br />
       baserace_b3c.nodscript       <br />
       base12_b4.nod       <br />
       base55_b1.nod       <br />
       baserace.nod       <br />
       baserace_b3a.nod       <br />
       battery.nod       <br />
       berserk_te.nod       <br />
       biamap.nod       <br />
       blood.nod       <br />
       bloody_omaha_b2.nod       <br />
       breakout.nod       <br />
       bremen_b1.nod       <br />
       caen.nod       <br />
       canyonlake.nod       <br />
       castleattack_b5.nod       <br />
       chateau_norvegien.nod       <br />
       cherbourg.nod <b> *NEW</b>       <br />
       citycontest.nod       <br />
       colosseum_b5.nod       <br />
       crevasse_b1.nod       <br />
       ctf-face-fp1.nod       <br />
       deadcold_b1.nod       <br />
       document_raid_final.nod       <br />
       dp_hydra's_map.nod       <br />
       dubrovnik_final.nod       <br />
       eagles2_a5.nod       <br />
       etcenter_final.nod       <br />
       et_beach.nod       <br />
       et_mor2_night.nod       <br />
       et_powescape_b2.nod       <br />
       et_village.nod       <br />
       exhumed.nod       <br />
       exodus_a3.nod       <br />
       facility31_b1.nod       <br />
       falcon2.nod       <br />
       flame-guards.nod       <br />
       flughafen.nod <b> *NEW</b>       <br />
       Frostbite.nod       <br />
       frost_final.nod       <br />
       fueldump.nod       <br />
       glider.nod       <br />
       goldrush.nod       <br />
       greatpyramid.nod       <br />
       great_wall_b1.nod       <br />
       greenlee_et.nod       <br />
       haunted_mansionb2.nod       <br />
       hindenburg.nod       <br />
       hog_b12_dt.nod       <br />
       industry2.nod       <br />
       italyfp1.nod <b> *NEW</b>       <br />
       karsiah.nod       <br />
       lighthouse.nod       <br />
       lna1vs1.nod       <br />
       maat_b2.nod       <br />
       marketgarden_et_r2.nod       <br />
       mitchelldown.nod       <br />
       mlb_bergheim_09.nod       <br />
       mlb_carnage.nod       <br />
       mlb_hotchkiss.nod       <br />
       mlb_temple.nod       <br />
       mml_helmsdeep_b4.nod       <br />
       mml_minastirith_fp3.nod       <br />
       monte_cassino.nod       <br />
       mp_assault_rc1.nod       <br />
       mp_beach.nod       <br />
       mp_sillyctf.nod       <br />
       mp_sub_fal.nod       <br />
       Nachteinbruch.nod       <br />
       navarone.nod       <br />
       negoshk_b1.nod       <br />
       nemorosusrc1.nod       <br />
       neuschwaben_fp.nod       <br />
       northpole.nod       <br />
       oasis.nod       <br />
       odenthal_b1.nod       <br />
       over_the_top.nod       <br />
       pantherbase.nod <b> *NEW</b>       <br />
       penemuende_b2.nod       <br />
       pha_chateau.nod       <br />
       pha_horus.nod       <br />
       praetoria_one.nod       <br />
       rabenhorst.nod <b> *NEW</b>       <br />
       radar.nod       <br />
       radar_summer.nodscript       <br />
       railgun.nod       <br />
       ramelle_b1.nod       <br />
       raw_final.nod       <br />
       reactor_b3.nod       <br />
       resurrection.nod       <br />
       rockeyes_b2.nod       <br />
       saberpeak_final.nod       <br />
       smash.nod       <br />
       snatch3.nod       <br />
       sniper.nod       <br />
       sniper_lake_b2.nod       <br />
       sottevast_b2.nod       <br />
       sp_delivery2.nod       <br />
       stalingrad.nod       <br />
       starbase_beta.nod       <br />
       StarGate_1945.nod       <br />
       Stonehenge_KOTH.nod       <br />
       supplydepot.nod       <br />
       sw_battery_b4.nod <b> *NEW</b>       <br />
       sw_cathedral_b7.nod       <br />
       sw_el_kef.nod       <br />
       sw_oasis_b3.nod <b> *NEW</b>       <br />
       tc_base.nod       <br />
       temple_final.nod       <br />
       temple_sniper.nod       <br />
       therock.nod       <br />
       the_port_a1.nod       <br />
       tobruk.nod       <br />
       total_tankrace_beta2.nod       <br />
       town.nod       <br />
       transmitter.nod       <br />
       trmfght_beta2.nod       <br />
       uje_clv.nod       <br />
       uje_mine_sniper.nod       <br />
       uje_snow_sniper.nod       <br />
       uje_tank_escort.nod       <br />
       uje_valley_escort.nod       <br />
       uje_vulcano_escape.nod       <br />
       urbanterritory.nod       <br />
       v2base.nod       <br />
       v2_factory.nod       <br />
       vesuvius_b1.nod       <br />
       warbell.nod       <br />
       warmup_final.nod       <br />
       wolfsrudel.nod       <br />
       wolken1_cpc.nod       <br />
       wolken6_b1.nod       <br />
       woods.nod       <br />
       zm_towerfun3.nod       <br />
       _bridges__.nod       <br />
       
     </div>
     <br style="clear:both;"/>
]]>
</description>
   <link>http://www.wmaker.net/bobots/Bobot-and-bobot-zombies-mode-04-08-available_a107.html</link>
  </item>
  <item>
   <guid isPermaLink="false">tag:www.wmaker.net/bobots,2009:rss-1037296</guid>
   <title>Options de jeu</title>
   <pubDate>Sat, 13 Sep 2008 11:13:00 +0100</pubDate>
   <dc:language>fr</dc:language>
   <dc:creator>patrick vincent</dc:creator>
   <dc:subject><![CDATA[Tutoriaux]]></dc:subject>
   <description>
<![CDATA[
     <div>
      Voici quelques options de jeu présentées.       <br />
       <a class="link" href="index.php?action=article&amp;numero=72&amp;PHPSESSID=0992f8e5bb87b4dfe9d07705cd717cd0">Voir toutes les options : Bobots Cvars</a>
     </div>
     <br style="clear:both;"/>
     <div style="position:relative; text-align : center; padding-bottom: 1em;">
      <img src="http://www.wmaker.net/bobots/photo/1037296-1305843.jpg" alt="Options de jeu" title="Options de jeu" />
     </div>
     <div>
             <br />
       <b>Smoke bomb avec effet de brulure comme sur la photo ci-dessous (les axis sont brulés par un fumigène allié), ou effet d'empoisonnement.</b>       <br />
       <b>g_SmokeBombEffect</b> : 0/1/2 0=no effect 1=poison effect 2=burn napalm effect. Default 1.
     </div>
     <br style="clear:both;"/>
     <div style="position:relative; text-align : center; padding-bottom: 1em;">
      <img src="http://www.wmaker.net/bobots/photo/1037296-1305862.jpg" alt="Options de jeu" title="Options de jeu" />
     </div>
     <div>
             <br />
       <b>Vous pouvez piéger votre arme pour éviter que l'ennemi la ramasse.</b>       <br />
       Image ci-dessous, j'ai ramassé une arme piégée au plutonium qui me brule.       <br />
       <b>g_UseOtherWeapon</b> : 0/1/2/3/4 default=2       <br />
       0 = Not trapped, you can pick up adversaries weapons.       <br />
       1 = Weapon is empty (without ammunitions). Can not use it.       <br />
       2 = Weapon is trapped with plutonium. you are burned.       <br />
       3 = Weapon is trapped with dynamite. You explode.       <br />
       4 = Poisoned weapon. You are poisoned. 
     </div>
     <br style="clear:both;"/>
     <div style="position:relative; text-align : center; padding-bottom: 1em;">
      <img src="http://www.wmaker.net/bobots/photo/1037296-1305902.jpg" alt="Options de jeu" title="Options de jeu" />
     </div>
     <div>
             <br />
       <b>Le mode invincible.</b>       <br />
       Toutes les 45 secondes si vous êtes encore vivant, vous devenez invincible (bonus armour) durant 15 secondes.       <br />
       Image ci-dessous, je suis invincible, les balles axis ricochent sur moi.       <br />
       <b>g_invincible</b> : 1/0 1=yes 0=no, default 1        <br />
       <b>g_invinciblesound</b> : 1/0 1=yes 0=no, default 1 (the player hears his heart to beat when he's invincible)        <br />
       
     </div>
     <br style="clear:both;"/>
     <div style="position:relative; text-align : center; padding-bottom: 1em;">
      <img src="http://www.wmaker.net/bobots/photo/1037296-1305913.jpg" alt="Options de jeu" title="Options de jeu" />
     </div>
     <div>
             <br />
       La possiblilité de se faire escorter par des bots.       <br />
       Commande vocale : V => 3 => 1       <br />
       Image ci_dessous, deux bots ont répondu favorablement et vont m'escorter un moment.
     </div>
     <br style="clear:both;"/>
     <div style="position:relative; text-align : center; padding-bottom: 1em;">
      <img src="http://www.wmaker.net/bobots/photo/1037296-1305945.jpg" alt="Options de jeu" title="Options de jeu" />
     </div>
     <div>
             <br />
       Un grand choix d'armes.       <br />
              <br />
       AXIS       <br />
       - Soldier : MP40, Shotgun, Venom, Flamethrower, panzerfaust and mobil MG42. Secondary weapon : Luger.       <br />
       - Medic : MP40, Shotgun, Venom, STG44, FG42, K43 (scope / rifle grenades). Secondary weapon : Luger and poison syringe.       <br />
       - Engineer : MP40, Shotgun, Venom, STG44, FG42, K43 (scope / rifle grenades). Secondary weapon : Luger.       <br />
       - Fieldops : MP40, Shotgun, Venom, STG44, FG42, K43 (scope / rifle grenades). Secondary weapon : Luger.       <br />
       - Covertops : MP40, Shotgun, MP34, STG44, FG42, K43 (scope / rifle grenades). Secondary weapon : Silenced Luger.       <br />
              <br />
       ALLIES       <br />
       - Soldier : Thompson, Shotgun, Venom, Flamethrower, Bazooka, Browning. Secondary weapon : Colt.       <br />
       - Medic : Thompson, Shotgun, Venom, Bar, Garand (Scope / rifle grenades). Secondary weapon : Colt and poison syringe.       <br />
       - Engineer : Thompson, Shotgun, Venom, Bar, Garand (Scope / rifle grenades). Secondary weapon : Colt.       <br />
       - Fieldops : Thompson, Shotgun, Venom, Bar, Garand (Scope / rifle grenades). Secondary weapon : Colt.       <br />
       - Covertops : Sten, Thompson, Shotgun, Venom, Bar, Garand (Scope / rifle grenades). Secondary weapon : Silenced Colt.       <br />
              <br />
       Fusil à pompe, Venom (Axis Allies).
     </div>
     <br style="clear:both;"/>
     <div style="position:relative; text-align : center; padding-bottom: 1em;">
      <img src="http://www.wmaker.net/bobots/photo/1037296-1305951.jpg" alt="Options de jeu" title="Options de jeu" />
     </div>
     <div>
             <br />
       Bar (Allies). Stg44 (Axis)
     </div>
     <br style="clear:both;"/>
     <div style="position:relative; text-align : center; padding-bottom: 1em;">
      <img src="http://www.wmaker.net/bobots/photo/1037296-1305954.jpg" alt="Options de jeu" title="Options de jeu" />
     </div>
     <div>
      Browning, Bazooka (Allies)
     </div>
     <br style="clear:both;"/>
     <div style="position:relative; text-align : center; padding-bottom: 1em;">
      <img src="http://www.wmaker.net/bobots/photo/1037296-1305956.jpg" alt="Options de jeu" title="Options de jeu" />
     </div>
     <div>
      Mp34 (Axis covert ops)
     </div>
     <br style="clear:both;"/>
     <div style="position:relative; text-align : center; padding-bottom: 1em;">
      <img src="http://www.wmaker.net/bobots/photo/1037296-1307969.jpg" alt="Options de jeu" title="Options de jeu" />
     </div>
     <div>
             <br />
       Le mode Sniper pour jouer sur les maps de snipers.       <br />
       <b>g_SniperWar</b> : 0/1 0=no sniper war 1=yes sniper war default=0 
     </div>
     <br style="clear:both;"/>
     <div style="position:relative; text-align : center; padding-bottom: 1em;">
      <img src="http://www.wmaker.net/bobots/photo/1037296-1316291.jpg" alt="Options de jeu" title="Options de jeu" />
     </div>
     <div>
             <br />
       Le mode Party panzers.       <br />
       <b>g_partyPanzersEnabled</b> : 1/0 1=yes 0=no, default 0, Set to 1 to enable party panzers. 
     </div>
     <br style="clear:both;"/>
     <div style="position:relative; text-align : center; padding-bottom: 1em;">
      <img src="http://www.wmaker.net/bobots/photo/1037296-1316322.jpg" alt="Options de jeu" title="Options de jeu" />
     </div>
     <div>
             <br />
       Zombies Mod (special mod zombies, axis have an axe)
     </div>
     <br style="clear:both;"/>
]]>
</description>
   <photo:imgsrc>http://www.wmaker.net/bobots/photo/imagette-1037296-1305843.jpg</photo:imgsrc>
   <link>http://www.wmaker.net/bobots/Options-de-jeu_a106.html</link>
  </item>
  <item>
   <guid isPermaLink="false">tag:www.wmaker.net/bobots,2009:rss-903412</guid>
   <title>Bobot Axis and Allied Skins</title>
   <pubDate>Sun, 06 Apr 2008 13:31:00 +0100</pubDate>
   <dc:language>fr</dc:language>
   <dc:creator>patrick vincent</dc:creator>
   <dc:subject><![CDATA[Tutoriaux]]></dc:subject>
   <description>
<![CDATA[
     <div>
      Download (menu download)       <br />
       2 skins. Axis and Allies.
     </div>
     <br style="clear:both;"/>
     <div style="position:relative; text-align : center; padding-bottom: 1em;">
      <img src="http://www.wmaker.net/bobots/photo/903412-1114659.jpg" alt="Bobot Axis and Allied Skins" title="Bobot Axis and Allied Skins" />
     </div>
     <div>
      
     </div>
     <br style="clear:both;"/>
     <div style="position:relative; text-align : center; padding-bottom: 1em;">
      <img src="http://www.wmaker.net/bobots/photo/903412-1114661.jpg" alt="Bobot Axis and Allied Skins" title="Bobot Axis and Allied Skins" />
     </div>
     <div>
      
     </div>
     <br style="clear:both;"/>
]]>
</description>
   <photo:imgsrc>http://www.wmaker.net/bobots/photo/imagette-903412-1114659.jpg</photo:imgsrc>
   <link>http://www.wmaker.net/bobots/Bobot-Axis-and-Allied-Skins_a102.html</link>
  </item>
  <item>
   <guid isPermaLink="false">tag:www.wmaker.net/bobots,2009:rss-667880</guid>
   <title>exemples de configurations</title>
   <pubDate>Wed, 27 Jun 2007 14:02:00 +0100</pubDate>
   <dc:language>fr</dc:language>
   <dc:creator>patrick vincent</dc:creator>
   <dc:subject><![CDATA[ Exemples de configurations]]></dc:subject>
   <description>
<![CDATA[
     <div>
      Petite précision:       <br />
              <br />
       unbind all : désassigne toutes les touches clavier/souris       <br />
       bind X "sdsd" : assigne l'action sdsd a la touche "X"       <br />
       bind X "vstr dodo" : assigne la variable dodo a la touche "X"       <br />
       set dodo "+forward" : assigne l'action d'avancer a la variable "dodo"       <br />
       set dodo "+vstr co ca" quand la variable dodo est utilisée (ici pression sur la touche "X") l'action exécuté est celle contenue dans la variable "co". Dés que la variable "dodo" est inutilisée l'action éxécutée est "ca".       <br />
              <br />
        /! ca n'est éxécuté qu'une seule fois !       <br />
              <br />
       +  : vous permet d'indiquer a wolfenstein qu'il faut faire cette action que quand la touche est pressée,        <br />
       dés qu'elle sera relachée wolfenstein arretera l'action.       <br />
               <br />
       Une dernière petite chose, ces Cvars ne fonctionnent que sous le mod ETpro.       <br />
        Sous le mod ETpub, les Cvars n'ont pas toujours la même syntaxe, ou le même effet. 
     </div>
     <br style="clear:both;"/>
     <div><b>Configuration ETPro de shewie</b></div>
     <div>
      Celle de shewie, un joueur existant qui livre ses secrets pour augmenter sa propre technique de jeu:       <br />
              <br />
       debut du script:       <br />
              <br />
       //made by shewie!       <br />
              <br />
       unbindall       <br />
              <br />
       //mem &amp; fps settings       <br />
       seta com_soundmegs "32"       <br />
       seta com_hunkmegs "384"       <br />
       seta com_maxfps "125"       <br />
       seta com_zoneMegs "32"       <br />
              <br />
       //binds       <br />
       // generated by ET, do not modify       <br />
              <br />
       unbindall       <br />
       bind TAB "+scores"       <br />
       bind ENTER "kill"       <br />
       bind ESCAPE "togglemenu"       <br />
       bind SPACE "+sprint"       <br />
       bind , "toggle cg_drawfps"       <br />
       bind . "toggle cg_lagometer"       <br />
       bind 1 "weaponbank 1"       <br />
       bind 2 "weaponbank 2"       <br />
       bind 3 "weaponbank 3"       <br />
       bind 4 "weaponbank 4"       <br />
       bind 5 "weaponbank 5"       <br />
       bind 6 "weaponbank 6"       <br />
       bind 7 "weaponbank 7"       <br />
       bind ` "toggleconsole"       <br />
       bind a "+moveleft"       <br />
       bind b "+zoom"       <br />
       bind c "+prone"       <br />
       bind d "+moveright"       <br />
       bind e "weaponbank 2"       <br />
       bind f "weaponbank 5"       <br />
       bind g "weapalt"       <br />
       bind h "+mapexpand"       <br />
       bind i "vsay_team needammo"       <br />
       bind j say"^7chans of mAx ^$(^7in+s ofc^$)^7:#I_am_a_leet #1337 #l33t.only #team-world #4hsperkill #me>u #me = hs #whine #my_cfg_make_hs #Qpad_change_my_life #pffffffffffffffffffffffffff" "       <br />
       bind k say"^7#fk.gaming"       <br />
       bind m say"^4Jean ^7la ^1truite ^6a encore frappe , gg a lui!!!!:p^7"       <br />
       bind l "openlimbomenu"       <br />
       bind n "weaponbank 7"       <br />
       bind o "vsay_team ftreviveme"       <br />
       bind p "+mapexpand"       <br />
       bind q "weaponbank 3"       <br />
       bind r "weaponbank 6"       <br />
       bind s "+back"       <br />
       bind t "messagemode"       <br />
       bind u "messagemode3"       <br />
       bind v "mp_quickmessage"       <br />
       bind w "+forward"       <br />
       bind y "messagemode2"       <br />
       bind ~ "toggleconsole"       <br />
       bind CAPSLOCK "+speed "       <br />
       bind ALT "+stats"       <br />
       bind CTRL "+movedown"       <br />
       bind SHIFT "+reload"       <br />
       bind INS "setspawnpt 0; echo ^1[^7default^1]"       <br />
       bind DEL "setspawnpt 1; echo ^1[^7axis/ammohuone^1]"       <br />
       bind PGDN "setspawnpt 5; echo ^1[^7command post/lower warehouse^1]"       <br />
       bind PGUP "setspawnpt 4; echo ^1[^7forward hut^1]"       <br />
       bind HOME "setspawnpt 3; echo ^1[^7allied spawn (goldrush)^1]"       <br />
       bind END "setspawnpt 2; echo ^1[^7allies^1]"       <br />
       bind F1 "vote yes"       <br />
       bind F2 "vote no"       <br />
       bind F3 "ready"       <br />
       bind F4 "notready"       <br />
       bind F11 "autoscreenshot"       <br />
       bind F12 "autorecord"       <br />
       bind KP_ENTER "mp_fireteamadmin"       <br />
       bind MOUSE1 "+attack"       <br />
       bind MOUSE2 "+moveup"       <br />
       bind MOUSE3 "+activate"       <br />
       bind MWHEELUP "weaponbank 4"         <br />
       bind MWHEELDOWN "weaponbank 1"       <br />
              <br />
       //class binds       <br />
       bind F5 "class s 4; echo ^7.^0Panzerfaust"       <br />
       bind F6 "class m 1; echo ^7.^0medic"       <br />
       bind F7 "class e 1; echo ^7.^0engi"       <br />
       bind F8 "class f 1; echo ^7.^0field ops"       <br />
       bind F9 "class e 2; echo ^7.^0engi^7.^0rifle"       <br />
              <br />
       //spawn points       <br />
       bind INS "setspawnpt 0; echo ^1[^7Default^1]"       <br />
       bind DEL "setspawnpt 1; echo ^1[^7Axis/ammohuone^1]"       <br />
       bind END "setspawnpt 2; echo ^1[^7Allies^1]"       <br />
       bind HOME "setspawnpt 3; echo ^1[^7Allied Spawn (Goldrush)^1]"       <br />
       bind PGUP "setspawnpt 4; echo ^1[^7Forward Hut^1]"       <br />
       bind PGDN "setspawnpt 5; echo ^1[^7Command Post/Lower Warehouse^1]"       <br />
              <br />
       //sound settings       <br />
       seta s_wavonly "0"       <br />
       seta s_defaultsound "0"       <br />
       seta s_mixPreStep "0.05"       <br />
       seta s_mixahead "0.2"       <br />
       seta s_khz "22"       <br />
       seta s_doppler "1"       <br />
       seta s_separation "0.5"       <br />
       seta s_musicvolume "0"       <br />
       seta s_volume "0.3"       <br />
              <br />
       //mouse movement       <br />
       seta cg_runroll "0.0000"       <br />
       seta cg_runpitch "0.0000"       <br />
       seta cg_bobup "0.000"       <br />
       seta cg_bobroll "0.000"       <br />
       seta cg_bobpitch "0.000"       <br />
       seta cg_bobyaw "0.000"       <br />
       seta m_yaw "0.022"       <br />
       seta m_pitch "0.0151"       <br />
       seta in_mouse "-1"       <br />
       seta m_filter "0"       <br />
       seta cl_freelook "1"       <br />
       seta cl_mouseAccel "1.3"       <br />
       seta sensitivity "5"       <br />
              <br />
       //net settings       <br />
       seta rate "25000"       <br />
       seta snaps "40"       <br />
       seta cl_timenudge "0"       <br />
       seta cl_maxpackets "100"       <br />
       seta cl_packetdup "1"       <br />
       seta cl_wwwDownload "1"       <br />
       seta cl_allowDownload "0"       <br />
       seta fireteamAlpha "0.65"       <br />
              <br />
       //blood       <br />
       seta cg_blinktime "100"       <br />
       seta cg_showblood "0"       <br />
       seta cg_bloodDamageBlend "0"       <br />
       seta cg_bloodTime "0"       <br />
       seta cg_bloodflash "0"       <br />
              <br />
       //crosshair       <br />
       seta cg_crosshairAlphaAlt "1.0"       <br />
       seta cg_drawCrosshair "5"       <br />
       seta cg_crosshairpulse "0"       <br />
       seta cg_crosshairSize "40"       <br />
       seta cg_crosshairHealth "1"       <br />
       seta cg_crosshairColorAlt "white"       <br />
       seta cg_crosshairAlpha "1.0"       <br />
       seta cg_crosshairColor "white"       <br />
              <br />
       //hud settings       <br />
       seta cg_drawGun "1"       <br />
       seta cg_popuplimbomenu "0"       <br />
       seta cg_complaintPopUp "0"       <br />
       seta cg_autoaction "0"       <br />
       seta cg_drawTeamOverlay "2"       <br />
       seta cg_drawCrosshairNames "1001.0"       <br />
       seta cg_drawCompass "1"       <br />
       seta cg_fov "105"       <br />
       seta b_popuptime "0"       <br />
       seta cg_drawFPS "1"       <br />
       seta cg_drawReinforcementTime "1"       <br />
       seta cg_lagometer "1"       <br />
       seta cf_wtopshots "1.0"       <br />
       seta cf_wstats "1.2"       <br />
       seta cg_noVoiceText "0"       <br />
       seta cg_noVoiceChats "0"       <br />
       seta cg_teamChatsOnly "0"       <br />
       seta cg_drawRoundTimer "1"       <br />
              <br />
       //some misc tweaks &amp; settings       <br />
       seta cg_coronafardist "0"       <br />
       seta cg_fastSolids "0"       <br />
       seta cg_vertexlight "1"       <br />
       seta cg_noTaunt "0"       <br />
       seta cg_deferPlayers "1"       <br />
       seta cg_coronas "1"       <br />
       seta cg_teamChatHeight "8"       <br />
       seta cg_teamChatTime "5000"       <br />
       seta cg_cycleAllWeaps "1"       <br />
       seta cg_stereoSeparation "0.4"       <br />
       seta cg_zoomStepFG "10"       <br />
       seta cg_zoomStepSnooper "5"       <br />
       seta cg_zoomStepBinoc "3"       <br />
       seta cg_zoomDefaultFG "55"       <br />
       seta cg_zoomDefaultSnooper "40"       <br />
       seta cg_zoomDefaultBinoc "22.5"       <br />
       seta cg_zoomstepsniper "2"       <br />
       seta cg_zoomDefaultSniper "20"       <br />
       seta cg_zoomfov "22.5"       <br />
       seta cg_announcer "1"       <br />
       seta cg_useWeapsForZoom "1"       <br />
       seta cg_drawBuddies "1"       <br />
       seta cg_selectedPlayer "2"       <br />
       seta cg_marktime "0"       <br />
       seta cg_drawCrosshairPickups "1"       <br />
       seta cg_viewsize "100"       <br />
       seta cg_autoactivate "1"       <br />
       seta cg_predictItems "1"       <br />
       seta cg_voiceSpriteTime "6000"       <br />
       seta cg_cursorHints "1"       <br />
       seta cg_descriptiveText "1"       <br />
       seta cg_quickMessageAlt "1"       <br />
       seta cg_drawNotifyText "1"       <br />
       seta cl_doubletapdelay "0"       <br />
       seta cg_autoswitch "0"       <br />
       seta cl_run "1"       <br />
       seta cl_punkbuster "1"       <br />
       seta cg_wolfparticles "0"       <br />
       seta cg_simpleItems "1"       <br />
       seta cg_lodbias "2"       <br />
       seta cg_lodscale "5"       <br />
       seta cg_shadows "0"       <br />
       seta cg_printObjectiveInfo "1"       <br />
       seta cg_drawWeaponIconFlash "0"       <br />
       seta cg_gibs "0"       <br />
       seta cg_brassTime "0"       <br />
       seta cg_atmosphericEffects "0"       <br />
       seta cg_drawsmallpopupicons "1"       <br />
       seta cg_weaponcycledelay "0"       <br />
       seta cg_noAmmoAutoSwitch "1"       <br />
       seta cg_autoreload "0"       <br />
       seta logfile "1"       <br />
       seta r_cache "1"       <br />
              <br />
       //graph settings       <br />
       seta r_lastValidRenderer "Radeon 9800 x86/SSE2"       <br />
       seta r_highQualityVideo "0"       <br />
       seta r_normallength "0.5"       <br />
       seta r_trisColor "1.0 1.0 1.0 1.0"       <br />
       seta r_primitives "0"       <br />
       seta r_railSegmentLength "32"       <br />
       seta r_railCoreWidth "1"       <br />
       seta r_railWidth "16"       <br />
       seta r_facePlaneCull "1"       <br />
       seta r_swapInterval "0"       <br />
       seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"       <br />
       seta r_finish "0"       <br />
       seta r_dlightBacks "1"       <br />
       seta r_drawSun "0"       <br />
       seta r_ignoreGLErrors "1"       <br />
       seta r_flares "0"       <br />
       seta r_lodbias "2"       <br />
       seta r_lodCurveError "250"       <br />
       seta r_ignoreFastPath "0"       <br />
       seta r_subdivisions "4"       <br />
       seta r_simpleMipMaps "1"       <br />
       seta r_customaspect "1"       <br />
       seta r_customheight "1024"       <br />
       seta r_customwidth "800"       <br />
       seta r_oldMode ""       <br />
       seta r_detailtextures "1"       <br />
       seta r_rmse "0.0"       <br />
       seta r_roundImagesDown "1"       <br />
       seta r_glDriver "opengl32"        <br />
       seta r_allowExtensions "1"        <br />
       seta r_ext_compressed_textures "1"        <br />
       seta r_ext_gamma_control "1"        <br />
       seta r_ext_multitexture "1"        <br />
       seta r_ext_compiled_vertex_array "1"        <br />
       seta r_glIgnoreWicked3D "0"        <br />
       seta r_ext_ATI_pntriangles "0"        <br />
       seta r_ati_truform_tess "0"        <br />
       seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"        <br />
       seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR"        <br />
       seta r_ati_fsaa_samples "0"        <br />
       seta r_ext_texture_filter_anisotropic "0"        <br />
       seta r_ext_NV_fog_dist "0"        <br />
       seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"        <br />
       seta r_ext_texture_env_add "1"        <br />
       seta r_texturebits "32"        <br />
       seta r_colorbits "32"        <br />
       seta r_stereo "0"        <br />
       seta r_stencilbits "8"        <br />
       seta r_depthbits "24"        <br />
       seta r_mode "6"        <br />
       seta r_smp "0"       <br />
       seta r_clamptoedge "0"        <br />
       seta r_picmip "0"       <br />
       seta r_picmip2 "1"       <br />
       seta r_fullscreen "1"       <br />
       seta r_fastsky "1"       <br />
       seta r_dynamiclight "0"       <br />
       seta r_overBrightBits "0"       <br />
       seta r_ignorehwgamma "0"       <br />
       seta r_gamma "2"       <br />
       seta r_MapoverBrightBits "3"       <br />
       seta r_displayrefresh "85"       <br />
       seta r_intensity "1.2"       <br />
              <br />
       //name       <br />
       seta name "shewie.cfg"       <br />
              <br />
       //etpro       <br />
       seta b_popuptime "0"       <br />
       seta b_althud "2"       <br />
       seta b_althudflags "2"       <br />
       seta b_hitsounds "1"       <br />
       seta b_drawranks "0"       <br />
       seta b_drawclock "1"       <br />
       seta b_hudYoffset "10"       <br />
       seta b_fireteamAlpha "0.45"       <br />
              <br />
       vid_restart       <br />
              <br />
       //Fin du script.       <br />
       
     </div>
     <br style="clear:both;"/>
     <div><b>Divers</b></div>
     <div>
      Voici quelques scripts sympas qui peuvent être utiles.       <br />
              <br />
       <b>Photo</b>       <br />
       Appuyer sur p prend une capture d'ecran et l'enregistre en *.jpg:       <br />
              <br />
       bind p "cg_drawgun 0; cg_draw2d 0; cg_crosshairAlpha 0; wait 10; screenshotjpeg; vsay Cheer ^1>^0>^1FoTo ^8PrIsE^0<^1<; wait 10; cg_drawgun 1; cg_draw2d 1; cg_crosshairAlpha 1"       <br />
              <br />
       <b>Cacher l'arme</b>       <br />
       appuyez sur x pour cacher l'arme.       <br />
              <br />
       bind x "vstr arme_hider"       <br />
       set arme_hider "vstr arme_hide"       <br />
       set arme_hide "cg_drawgun 0; echo arme cachée; set arme_hider vstr arme_unhide"       <br />
       set arme_hide "cg_drawgun 1; echo arme visible; set arme_hider vstr arme_hide"       <br />
              <br />
       voila une version plus courte :       <br />
       bind x "toggle cg_drawgun"       <br />
               <br />
       <b>Zoom d'attaque</b>       <br />
       Il produit un changement de FOV et de sensibilité       <br />
              <br />
       Le FOV a pour effet un élargissement de l'image sur votre écran        <br />
       ( donc vous voyez mieux votre cible mais reduit votre angle de vision pendant ce tir).       <br />
       la sensibilité permet un precision accrue lors de votre tir de loin.       <br />
       à vous d'adapter le fov ( doit être compris entre 120 et 90) ainsi que la sensibilité        <br />
       (sinon vous perdrez la votre).       <br />
              <br />
       bind KP_MINUS "vstr nextfov"        <br />
              <br />
       set nextfov "vstr fov1"        <br />
              <br />
       set fov1 "set cg_fov 90; seta sensitivity "2"; cg_drawCrosshair 5; set nextfov vstr fov2; echo ^6FOV a ^290)"        <br />
              <br />
       set fov2 "set cg_fov 120; seta sensitivity "6.5"; cg_drawCrosshair 5; set nextfov vstr fov1; echo ^6FOV a ^2120)"        <br />
              <br />
       <b>Avoir le TOPSHOT et les STATS en même temps</b>       <br />
       bind n "+vstr Stats_1 Stats_0"Set Stats_1 "+stats ; +topshots"Set Stats_0 "-stats ; -topshots"       <br />
              <br />
       <b>Fov script</b>       <br />
       En appuyant sur "x", votre fov change de 90 à 110°.       <br />
              <br />
       bind x "vstr fovswitch"        <br />
       set fovswitch "vstr near"       <br />
       set far "set fovswitch vstr near; set cg_fov 110"       <br />
       set near "set fovswitch vstr far; set cg_fov 90"       <br />
              <br />
       <b>revive-smg automatique</b>       <br />
       Ce bind sort la seringue et revive en laissant le bouton pressé!!!:       <br />
              <br />
       set med1part1 "weaponbank 5; wait 5; +attack"       <br />
       set med1part2 "-attack; wait 5; weaponbank 2; weaponbank 3"       <br />
       bind x "+vstr med1part1 med1part2"        <br />
              <br />
       <b>Sprint en tirant</b>       <br />
       bind mouse1 "+vstr attack_on attack_off"       <br />
       set attack_on "+attack; +sprint"       <br />
       set attack_off "-attack; wait 1; -sprint; wait 1"        <br />
              <br />
       <b>Quelques bons sites</b>       <br />
       http://www.enemyterritory.fr/       <br />
       http://www.et4life.fr       <br />
       http://wolfcfg.free.fr       <br />
       Ce dernier à trés largement contribué à ce tutorial, merci "Idefix"       <br />
       
     </div>
     <br style="clear:both;"/>
]]>
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